Getting started with Conquest! A beginners guide

In todays article we take a look at Conquest by Para Bellum games. A rank and flank wargame.

Shaun Montgomery

11/19/20243 min read

Getting Started with Conquest: The Miniature Wargame by Para Bellum Games

If you're looking for a fresh, exciting entry into the world of miniature wargaming, Conquest by Para Bellum Games is worth exploring. With its dynamic ruleset and beautifully sculpted miniatures, Conquest offers a unique blend of strategic depth and visual appeal. Whether you're a seasoned wargamer searching for something new or a beginner intrigued by epic tabletop battles, this guide will walk you through how to get started, explain the game phases, and give a quick overview of the main factions. Let’s dive into this captivating game.

What is Conquest?

Conquest is a mass battle miniatures game set in the high-fantasy universe of Ea. The game comes in two flavors: Conquest: The Last Argument of Kings for larger-scale battles, and Conquest: First Blood, a skirmish version designed for faster-paced games. Both offer a rich lore and innovative gameplay mechanics that set them apart from other wargames.

What makes Conquest unique is its alternating activation system, where players take turns activating units in a strategic back-and-forth rather than one player moving their entire army at once. This approach keeps the game fast-paced and engaging, minimizing downtime. I really enjoy this aspect of the game as it makes you take into account your opponents actions as well as your own. It makes for very interesting games as you react to each others movements and units.

Quick Overview of the Rules and Game Phases

Understanding how Conquest is played is crucial to enjoying your first game. Here's a simplified breakdown of the rules and the flow of gameplay.

Basic Rules

  • Units and Commanders: Players build armies composed of regiments led by characters or commanders. These leaders often grant special abilities or tactical advantages.

  • Alternating Activations: Unlike traditional wargames where one player completes their turn before the other, Conquest's alternating activation system ensures both players are engaged throughout the match.

Game Phases

Each turn in Conquest is divided into distinct phases that guide the flow of battle. Here’s how a typical turn plays out:

  1. Reinforcement Phase: Players roll to bring new units onto the battlefield. The excitement of seeing reinforcements arrive can turn the tide of battle.

  2. Supremacy Phase: Players reveal which units they plan to activate first. This phase is all about anticipation and strategic planning.

  3. Activation Phase: Players alternate activating units one by one. Each activation involves moving, shooting, and engaging in combat.

  4. Combat Phase: Units engaged in melee combat resolve their attacks. The order of attacks can make or break your strategy.

  5. End Phase: Players check for conditions such as morale and any ongoing effects that might impact the next round.

Faction Overview: Choose Your Army

Conquest boasts a range of unique factions, each with its own flavor and playstyle. Here’s a quick look at the main factions to help you decide where to start:

1. Hundred Kingdoms

An army of chivalrous knights and common soldiers, balanced in both offense and defense.

  • Strengths: Versatile unit selection allows for adaptable strategies.

  • Playstyle: Mix of ranged and melee combat, making them suitable for beginners.

2. Spires

Genetic engineers who command hordes of bio-engineered warriors.

  • Strengths: Can field large numbers of units to overwhelm opponents.

  • Playstyle: Unique mechanics involving biomantic abilities and support units.

3. Dweghom

Stalwart dwarves known for their mastery of fire and steel.

  • Strengths: Heavily armored units that can withstand significant damage.

  • Playstyle: Slow but powerful; ideal for defensive strategies and counter-attacks.

4. Nords

Fearsome raiders who thrive in chaos, inspired by Norse mythology.

  • Strengths: Fast-moving units with devastating charge capabilities.

  • Playstyle: Aggressive, emphasizing quick strikes and ferocity in combat.

5. W’adrhŭn

A faction of tribal warriors riding prehistoric beasts.

  • Strengths: Combines monstrous units with swarming foot soldiers.

  • Playstyle: High mobility and powerful charges that can dismantle enemy lines.

How to Get Started

Getting into Conquest is simpler than you might think. Here are some easy steps to take when starting your journey:

  1. Choose a Faction Starter Box: Each faction has a starter box that provides a great foundation. These sets usually include core units and a commander to lead them, giving you the basics for your first games.

  2. Get the Rulebook: While much of the core rules are available online for free, owning the physical or digital rulebook will help you reference rules quickly during play.

  3. Build and Paint Your Miniatures: This part of the hobby can be just as satisfying as the gameplay itself. Take your time assembling and painting your models—it's a great way to express your creativity.

  4. Find Opponents and Join the Community: Many local game stores have dedicated nights for miniature wargaming. Joining a community is a great way to learn, share tips, and find opponents to play with.

Final Thoughts

Starting a new wargame can feel overwhelming, but Conquest makes it easy to jump in with its starter sets and approachable rules. Whether you’re painting your first regiment of the Hundred Kingdoms or charging forward with the wild Nords, every moment spent in the world of Ea brings excitement and challenge.

Ready to start your conquest? Choose a faction that excites you, pick up some miniatures, and experience the thrill of battle in this exceptional game.