Key elements and rules miniature wargames have in common
In this article we are delving into some of the core key elements that miniature wargames have in common. #miniaturewargaming, #boardgames
Shaun Montgomery, Griffin Williams
9/14/20246 min read
The Key Elements and Rules Most Miniature Wargames Have in Common
Miniature wargaming is a diverse hobby, but despite the wide range of themes, settings, and gameplay styles, most games share a set of core elements and rules. Whether you're commanding sci-fi armies or leading fantasy warriors, you'll find that the foundation of many miniature wargames remains consistent. In this guide, we’ll explore the key elements and rules that most miniature wargames have in common, from measuring movement with a tape measure to determining line of sight and managing game rounds.
1. Measuring with a Tape Measure
One of the defining characteristics of miniature wargaming is that units move freely across a battlefield, rather than on a grid or hex system. This means you’ll need a tape measure or a ruler to measure how far units can move, shoot, or cast abilities. Measuring plays a crucial role in determining positioning and strategy. Can you think of a more fun or interactive way to teach this basic skill? Griffin had so much fun with this playing as a younger kid. On the plus side he was able to read the tape measure before they learned it in school.
How it Works:
Movement: Units typically have a defined movement range in inches or centimeters, representing how far they can move in one game round. For example, a typical infantry unit might have a movement of 6 inches.
Range Attacks: Ranged units and weapons, such as archers or guns, have a maximum range that also needs to be measured. If a target is out of range, the attack can’t be made.
Why It’s Important: Accurate measuring ensures fair gameplay and precise movement, making positioning on the battlefield a critical strategic component.
2. Checking for Line of Sight
Line of sight (LOS) is another crucial element in most miniature wargames. LOS determines whether a unit can see and therefore target another unit for an attack. Terrain, buildings, and other obstacles on the battlefield can block line of sight, making it necessary to carefully plan your positioning. This is yet another skill that can be applied in the real world that is learned right here in the wargaming hobby.
How it Works:
True Line of Sight: In many games, players use "true" line of sight, meaning that if you can physically see part of a model from the vantage point of your attacking unit, the target is within LOS. Some games use the "head and torso" rule, where only those parts must be visible.
Terrain Effects: Objects such as walls, trees, and other structures can block or limit LOS, making terrain a key part of your strategy.
Why It’s Important: LOS affects your ability to attack or defend, making terrain and positioning crucial to victory. Proper use of LOS can help protect your units from enemy fire or ensure you have a clear shot at the enemy.
3. Game Rounds and Turn Structure
Most miniature wargames are played in a series of game rounds, which are divided into turns for each player. Each turn gives a player the opportunity to move their units, make attacks, and take other actions. The structure of these rounds and turns varies slightly between games, but the core concept is consistent across most systems.
How it Works:
Player Turns: Players alternate taking turns, during which they move their units, declare attacks, and resolve any actions.
Phases: Turns are often divided into phases, such as a movement phase, shooting phase, and combat phase. For example, in Warhammer 40,000, a player’s turn might include moving all units, followed by shooting, then resolving melee combat.
End of the Round: After both players complete their turns, the round ends. Many games last a set number of rounds or continue until certain objectives are met.
Why It’s Important: The round-based system keeps the game organized and structured, ensuring both players get equal opportunities to act. Phases help balance strategy, as players must decide the best timing for each action.
4. Core Mechanics: Attacks, Defense, and Dice Rolls
At the heart of every miniature wargame are core mechanics that determine the success or failure of actions. Most wargames use dice rolls to resolve combat, determine movement success, and more. These mechanics ensure that even the best-laid plans have an element of unpredictability, keeping the game exciting. The dice create that chaotic element of luck during games. Sometimes the Dice are with you and sometimes they are not. I don't know how many times I've pulled off a great tactical move only to be thwarted by unlucky dice rolls. That's all part of creating epic memories and moments on the tabletop.
How it Works:
Rolling to Hit: When a unit attacks, you typically roll dice to determine if the attack hits the target. The number needed to hit is usually based on the unit’s skill level and the target's defense or evasion.
Rolling to Wound: Once a hit is confirmed, another roll may be required to determine if the attack wounds or damages the target.
Defense Rolls: Defenders can often make "saving throws" to avoid taking damage, adding another layer of strategy to the combat mechanics.
Why It’s Important: Dice rolls introduce a luck element to battles, ensuring that no outcome is ever guaranteed. Players must balance risk and strategy, with careful planning required to mitigate the unpredictability of combat.
5. Unit Stats and Abilities
Each miniature in a wargame typically has a set of stats that define its capabilities on the battlefield. These stats determine how fast it can move, how strong its attacks are, and how resilient it is to damage. Units often have special abilities or keywords that further influence how they operate.
How it Works:
Stat Profiles: Units usually have a profile with key stats such as movement speed, weapon skill, toughness, and armor. These numbers are essential for determining how they perform in combat and how durable they are.
Special Abilities: Some units come with special abilities that provide advantages in specific situations, such as enhanced defense against certain types of attacks or the ability to heal nearby allies.
Why It’s Important: Understanding your unit stats and abilities is crucial for formulating effective strategies. Players must take advantage of their units’ strengths while compensating for their weaknesses.
6. Terrain and Cover Rules
Terrain is a critical element of miniature wargaming, affecting movement, line of sight, and defense. Most games incorporate terrain rules, allowing units to take cover behind obstacles to gain defensive bonuses or forcing them to slow down as they traverse difficult ground.
How it Works:
Difficult Terrain: Certain terrain types (e.g., forests, swamps) may slow down movement, forcing units to move more cautiously.
Cover Bonuses: Units that are partially obscured by terrain may receive bonuses to their defense, making them harder to hit.
Why It’s Important: Terrain adds another strategic dimension to the game. Smart use of cover can help protect vulnerable units, while difficult terrain can be used to slow down enemy advances.
7. Objectives and Victory Conditions
Most miniature wargames involve more than just defeating enemy forces; they also include objectives or missions that must be completed to win. These could involve capturing strategic points, holding specific areas of the battlefield, or escorting important units.
How it Works:
Mission-Based Objectives: Players often need to complete specific objectives to win the game, such as capturing a control point or destroying a particular enemy unit.
Victory Points: Many games use a point system, awarding players for completing objectives or eliminating enemy units. The player with the most points at the end of the game wins.
Why It’s Important: Objectives provide an additional layer of strategy, ensuring that players must think beyond simple combat and consider the broader goals of the game. Victory often requires a balance of aggression and tactical positioning.
Final Thoughts
While each miniature wargame offers its own unique twists, the majority of games share these key elements and rules. From measuring movement with a tape measure to rolling dice to resolve combat, these core mechanics form the foundation of most miniature wargames. Understanding these basics will give you a solid foundation for diving into any game and mastering the art of tabletop warfare.
FAQs
Q: Do all miniature wargames use dice for combat?
A: Most miniature wargames use dice to add an element of chance to combat, but some games, like Malifaux, use cards instead of dice to resolve actions.
Q: Is terrain always required in miniature wargames?
A: While terrain isn’t strictly necessary, most games encourage its use as it adds strategic depth and variety to the battlefield.
Q: How long does a typical miniature wargame last?
A: Game length varies by system and the size of the battle, but most games take between 1 to 3 hours to complete. Some smaller skirmish games can be played in under an hour.
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